2/29/2024 0 Comments Balanced mugen characters![]() The portraits on the select screen were so small you almost couldn't see the character you wanted to pick and had to scroll almost at random while hoping for the best, and there were a lot of cells that were off screen. Years later, with broadband internet and the advent of BitTorrent, I managed to download a preconfigured M.U.G.E.N. It was ugly, it was unbalanced, it was a huge time sink of failure and frustration, but it was ours, and we had a lot of fun with it. Still, we managed to cram dozens of Dragon Ball characters in it (plus Kung Fu Man), DBZ, Street Fighter and SNK stages. We barely understood English back then, and the few translated tutorials that existed almost always had serious translation mistakes. It was bad, to be quite honest, but my friends and I were such nerds we kept banging our heads against the wall trying to figure stuff out such as how to add chars and stages. I messed a lot with it in the early 00s, before there were packs and complete games (and even if there were, my 56kbps dial-up internet wouldn't be able to download it before the inevitable connection failure). Maybe we'll be blessed with another update from Elecbyte bringing MUGEN to a 2020 standard. I'm glad it still has a dedicated fanbase making crazy characters, stages, and entire fan games. While Capcom wasn't making fighting games, MUGEN communities were making CvS3, Marvel 3, Street Fighter vs Shonen Jump. One of my favorite things to do in the early YouTube era was watch insane matchups with busted characters online. I was downloading characters just to see the CPU go batshit vs one another way before Salty Bet was a thing. The dream matchups were insane when the anime characters started to get popular. I knew how to play Kyo in CvS2 because I had experience with a MUGEN version of that character, for example. Growing up poor, MUGEN was the only way for me to play with (most times highly inaccurate) characters in games I didn't have access to. I think people came around on that, but I haven't been looking that closely. zip files and torrents, while another side of the community created entire website databases that had permissions from MUGEN character creators for every file it hosted. At some point people started dumping their files in. That era had communities that were very protective of character rights/credits. Yeah I was huge into MUGEN circa 2005ish through around 2008, when I lost all my files. then disappeared again, before reappearing one more time with another update and it's sat unchanged since 2013. ![]() And MUGEN just continued on for something like 10 yrs on nothing but fan support when Elecbyte resurrected themselves and put out a proper 1.0 to the shock of the whole community. It should look like this.Īnd with your , Magneto should now appear after you beat 3 randomly selected characters.Here's a relevant history lesson (as I understood it): Elecbyte, the dev(s?) of MUGEN, just disappeared after a windows beta had leaked. This simply means that you fight 3 level 1 characters, then one level 2 car. Make sure you change your values under to this Everyone is level 1 automatically, so just add ,order = 2 to your boss, for this example, I will use Magneto. Say I want to fight a few level 1 characters then fight a level 2 as a boss. To make a character appear later in Arcade Mode, simply add ",order = x" with x being a 1-9 number, 1 appearing first, then 2, etc. Below the in the f is . controls the order of who appears in Arcade Mode. But there are a few things that I should note. This is most of what you need to set up and start building your own personal MUGEN roster. ![]() Your first few lines should now look like this.Īnd Ta Da! Open MUGEN and there they are! Under , simply type the name of the character. You may be wondering how, as you most likely have never heard of a. 'Select' controls your characters and stages and 'system' is, well, the system. This is enough to make some of you panic most likely, but don't worry, you won't touch most of these components! Instead, go to the IMT04 folder. Next up, we need to add them to the actual code! This may sound difficult, but if you can type in the characters name, you can code them into the game. To add the characters to the game, copy the folders and paste them inside the 'chars' folder, which is located inside the IMT (Blue) folder.
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